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Sonderp

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Sonderp
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  • One combination that I realized works pretty well in a campaign I played today is the following abilities. [Card:tauntingblow] [Card:prickledance] Taunting Blow is a nice ability to use already since it's a basic attack ability that deals double dam…
  • I've changed a couple items in the Generic Shop. 200 Gold was probably a bit too expensive for Learn Magic, but changing it 100 gold or anywhere inbetween just felt either too cheap or too weird. So I just made it so the price escalates every time y…
  • Another Legendary Class, because I wanted to do something with my "Star Magic" idea Novamancer: [Card:type=class&title=Novamancer&subtitle=&text=Add%206%20random%20Spells%2C%202%20random%0AItems%20and%201%20random%20Legendary%0ASpell%20c…
  • Legendary Classes I've made a bunch of powerful classes, which are supposed to be pretty rare. Most of the classes are inspired by the ideas of combining already existing classes (like @ninja186 's Swordslinger), or just a concept that is so powerfu…
  • Version 1.0 of the Generic shop has been uploaded. Here's the workshop page for those who want to try it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1844690304
  • I have taken the "too much to read" topic into account for this shop by making it so the card explains what it does with either the name alone or just the gems and such. Enchantments would probably need to go as the name isn't self-explanatory as to…
  • @Dancorps13 Those are interesting items, but I don't think they really work with the idea of the generic shop. Like there's nothing that separates them from stuff in the actual Weapon and Armor decks.
  • Thanks for the feedback! I'm definitely willing to consider rebalancing on the prices and stats and such
    in Generic Shop Comment by Sonderp August 8
  • [Card:type=legendary&title=Legendary&subtitle=Ring%20of%20Generous%20Luck&text=A%20ring%20that%20emits%20a%20Soothing%20Aura%20to%20those%20around%20it.%20Whenever%20someone%20else%20who%20you%20consider%20an%20ally%20rolls%20a%20High%20…
  • Oooh, that's quite a fun combination @Kodiac. Casters Trinket in general has quite a lot of fun combination potential. Because when you crit with any spell, you can turn that crit into one of those spells that procs amazing effects on crits.
  • I'm glad it all turned out the way it did. It seemed like Rawb was prepared to have another situation like what happened with Lance here. Like Season 4 is built almost around the idea of giving players enough power to kill major lore characters like…
  • OK, the effect is useful, but it doesn't really sound that fun or impactful. So here's what I'm thinking. Scrooge has 3 major defining points from past itterations: Ice magic, Treasures and ganging up with other Scrooges. There's no longer an Ice El…
  • I think that combination would be fine as long as it's something the Gamemaster and players establish at CC or Character introductions, @Dancorps13. Personally, I'd let the player with the golden spices and hat choose during CC or first time the iss…
  • Here's another look at basic attacks and how crazy it can get [Card:matchlockrifle] [Card:lethalarms] [Card:giantsblood] With those passives and the rifle, you deal 10+10+5 = 25 damage base and you deal it twice, Effectively making it a 50 damage we…
  • Cards that I've chosen to take my own spin on, because I don't really like how it works in its current iterationI probably should've thought of a better title than that, but oh well, I'll just edit it if I can think of any I've decided to remake a c…
  • [Card:type=companion&title=Companion&subtitle=Crazy%20Lamp%20Salesman&text=A%20lamp%20salesman%20with%20some%20deals%20that%20would%20make%20you%20question%20their%20sanity%20and%20access%20to%20powerful%20Enlargement%20magic.%20At%20the…
  • Did some changes to Sorcerer. 2 armor on the class card seemed a bit uninspired, like I just added it because of how necessary it is for players to pick armor adding classes, so now I changed it to add Weapons instead, giving it a chance of adding M…
  • That's an absolutely busted way of using that attribute, it really takes advantage of what I think is the spirit of the Attribute. You don't care that much about the well being of your fellow ally, so you just unload all 6 shots of your gun at once,…
  • One thing that sounds funny on paper would be if you could "Zallazahr" people for their posts, that is, give them 1 gold. But that sounds like too much work to be worth it just so everyone would overuse the joke
  • I guess Blackboar Rouge also counts as a funny card combination, considering that Rouge is a class that centers itself around kinky sex stuff, while Blackboars have no reproductive organs, but because of what's previously said and the fact that Roug…
  • @Rob  Oh, yes. I know you can't just use [Card:bloodybulwark] with [Card:bloodymess] to get a super powerful regular ability whenever you want and would have to do something else before that. But what's nice about The Bulwark is that you do…
  • Another combination that seems quite strong on paper. [Card:bloodymess] [Card:bloodybulwark] Almost poetic how both of these have the term "bloody" in them. Basically, you get to decide how much stamina Bloody Mess will deal (though most likely roun…
  • Thighter Revision Lots of stuff on the Thighter I feel was a bit too boring or not well thought out, so I had another look at it to see what improvements I could make. Changes made: Never skipped leg day->Runner up (Kobold Basic Attacks+Swift f…
  • I think from a mechanical perspective, it's more interesting if it doesn't take you out of Danger. The reason Bearserk has that effect is because it gives you incentive to use it later in the combat rather than just being a buff you apply to yoursel…
  • Yeah, I can see a situation where if a player severely abuses the Sword, I'd be tempted to have an enemy pyroblast the player and the paper sword would just burn up, especially if their inventory shows that they have potential to do a bunch of other…
  • Ah, thanks for pointing that out. I wasn't there for the whole campaign live and I hadn't gotten to that part yet on the YT vods @BegbertBiggs
  • One thing I wonder about is the Weapons with the Shield gems. Is there a specific purpose to the shield gem? Like that it can only be put in the third Weapon slot (the one where you'd also put shields)?
  • Took a crack at making Sorcerer for S4, since it was one of my favorite classes in S3 (even if only for some of its spells that then became basic abilities). It has its own section in the original post and put an explanation of the cards in a spoile…
  • Thanks for the feedback, Rob. Now that you mention it, there are quite a lot of stuff here that's generic enough for everyone to do without being a dedicated "Deathknight". I didn't really realize just how boring most of the Deathknight stuff was th…