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List of Mod issues
Does anyone have a list of all the current known issues? Or rather if you know obvious problems with the cards could you point them out in this thread. I wanna try fixing everything up in my spare time and then just rolling out a quality of life patch to fix the cards. Pointing out my typos are fine too!
After that I wanna see if I can get the missing classes in as my next goal.
After that I wanna see if I can get the missing classes in as my next goal.
Comments
Then I can make a proper set of rules and then write some cool campaigns and stuff hopefully one day. I really tried my best with this show and I'm sorry I broke down last year, now I'm just trying to find a nice path forward cause I miss this work already.
And the rest are really just typos.
It should be noted that I'm not an English Major, so I may have gotten a few wrong or missed a few. Also, I haven't gone through the cards yet, but I do plan on doing that when I have the time to manually go through each card. I hope this helps even if it isn't much.
Do you use ShareX? ShareX is FANTASTIC for doing these types of photos on the fly.
* Edits with ? mean I'm unsure if they are wrong or not.
Note: I'm not sure if it's supposed to be called rogue or it was meant to be rouge, but I put the definitions for both underneath the card.
that picture was as easy as pushing a button, drawing some arrows, and then it auto uploads the result to imgur to copy here to save you time!
But anyway, if they're not fixed yet, (sorry if you did fix them already) The Basic Ability deck seems to have the most cards with red interrupt gems that need updated.
And random cards fall down like that whenever I move classes over into the player inventories.
As Rob has said that he doesn't plan to continue making URealms Live videos, the current best way for people to understand the full mechanics of the game (such as the Porc stamina system) is to scan through videos of older versions and the production note videos.
I believe that a simple easy to understand digital rulebook can solve this. The book would only really need to explain the different races, classes, and character creation. With mabye an extra page or two for the main game mechanics that arn't already mentioned via notes on the board. (Character Movement, Unnarmd Basic Attack Damage, ect.)
I understand none of this information would really be unknown to hardcore URealms fans (AKA, the people who watched every campaign and every production note video.) but for new players this might make the game a bit less threatening to them.
Thank you for your time listening to this idea. Sorry it was a bit long-winded.
My first thought though is maybe this could be a community project? rawb is pretty busy with stuff and this would be a really big project for anyone person. If we could put that together that would make this game that much more shareable and all rawb would have to do is proof read it instead of write the whole thing.
If anyone else needs it, just right click the tile, go to custom, and replace the URL for model to: https://www.urealms.com/img/tabletop/token.obj instead of the buffalo wizards one.