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Campaign Thread: The Yes King
Our first of campaign of S4! Woo!
Sorry about forgetting the thread during the show!
Sorry about forgetting the thread during the show!
Comments
Seeing all the cards come together in that final combat was incredible. Sure, some of it was luck, but everyone at the table seemed deeply excited to see what would happen. The game is more streamlined than ever before.
My only concern is that along with the streamlining, damage felt like it mattered much less. That's not a bad thing! Just a thought, I guess. In S1 (and S2 to a lesser degree) it really, really mattered that you got your double damage buffs, your spreadsheet analytics of the battle, etc. to try and win fights. The final fight of this campaign especially felt Extra Anime, and it was incredibly fun for that! But you've also done what looked like a good job polishing the damage values, so I'm curious to see if future campaigns use stamina more, or if roleplay-infused combat is the new norm.
To be clear, the roleplay is my favorite part of URealms, and it shone like a lighthouse with this session. The final battle was so chaotic and went in such a unique direction that it reminded me of the completely luck-filled storytelling of Sunswords and the end of Silvermine Mountain, and we're a long, long way from the days of stagnant, slow combat. We got Anytimes, then three Anytimes, and now we've got so many fun Interrupts and possible mid-battle turnarounds (being able to swap attributes because of a character change in the middle of a fight is like Pokemon evolving in a fight and it's just as fucking awesome), it's a buffet of good stuff.
Another thought: Kallark seemingly died right at the beginning, but he wasn't even namedropped. If that was Kallark, then I think it really, really demonstrates how awful the Ageless war is, for every person on both sides. War is hell. The Grand Paladin's spirit starting the war in Gwiinyeth's body is especially stinging considering how easy the Dwelf went down, and it's especially especially stinging that it's our fault this war started at all, because of how we elected her as Grand Paladin. We've lost a lot of characters and we're bound to lose even more-- some we haven't even realized yet, like any Grand Paladin Order folks on those ships.
All the time my head goes to the earliest campaigns, and how the story could, I guess, go basically anywhere. But the stories being told are infinitely more interesting now. Not just the characters, which have also gotten better, but also the meta-story, the way those characters grow and change the world, the way that we now have a timeline filled to the brim with tragedy and skeletons, hinging on moments in history that will be nights to remember, like the awakening in the Silvermine Mountain or the deaths of great historical figures in a war with loss on every front.
It's a joy to live in a time with URealms. Thanks for everything all of you do.
*if you count this thing Gwyneth, that is
Plus I feel like it would have been mentioned in some form if it was Kallark.
Spiff in danger,DB in an explosion of magical fire and a completely destroyed ship.
Its a nice circle thingy, poetic XD
Damage matters less because it's a show and depending on the encounter Damage might not be what matters. Not every battle has to be a tactical HP based RPG or else it wouldn't be called Stamina, it be called Health.
The rules are their to be used to tell story, their are times in which count stamina matters and their are times when it doesn't.
I agree that it's a show, and the dated 'wear slowly through your stamina like it's an endurance test' combat was, like I said, not great, and the improvements have skyrocketed the viewing experience in that regard.
I wonder if someday years from now we might not have Stamina at all in URealms, because every season y'all find more and more improvements. The use case for it is prevalent (it helped establish that Deadbones was drowning and having a bad time in the water, for example) and I can imagine it being more helpful during a campaign played between people who aren't making it a show, for sure.
It's always cool to hear your thoughts!