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here is the final boss of the campaign, it is probably a bit to strong to be a companion, but have made a companion card of him anyway just because i can. as a boss it had 300 stamina.
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Companion Ability / Frost Slam (custom)
Companion Ability / Hail Storm (custom)
Companion Ability / Northern Wind Whip (custom)
Companion Ability / Frost Stone Bomb (custom)
Companion Passive / Freezing Over (custom)
Companion Passive / Bitter Cold Aura (custom)
Companion Passive / Ice Maker (custom)
Flash-Lite: A Will-O-Wisp/Flame Spookie that heals overtime if outside with the sun. They dissipate whenever they're knocked into a somewhat cold area, or at least hate ice magic. Their attacks always blind targets or something.
Burroughs: A type of Spider/Venomburner that live in deep holes, kind of formed into ant mounds or warp pipes, idk. Players can hear them moving from a tile or two away, but if they are directly within it or are on top of the pile, Burroughs can use Suprise Death as a no-roll.
You're welcome or you're not. Hope these work.
gonna write that one down.
You could go for the simple Coyote. Just put about 4 of them surrounding a larger one, easy simple encounter. (Then again, I REALLY enjoy the idea of a Cryote: Cryo-Coyote. Doesn't really work in Desert, unless it's a Tundra desert,,,)
Ant-Lions? Ants the size of small cats, but with manes, tails, and teeth? Very weak, probably a one-hit kill, but there are like 40 of them.
The Tarantula Hawk! Lots of ways to spin this terrifying name. In real life, it's a fairly large wasp that hunts Tarantulas. In your game, you could make it anything from a spider with wings, a bird with a stinger, or even a bird with eight legs!
Take a neat magical spin on Roadrunners? Fast, of course. Maybe it's markings can charge electricity as it runs, then tries to... defibrillate you with his electric wings? Not really sure, but sounds cool in my head.
Oh man, I almost forgot about Scorpions and Snakes. Give a scorpion the venomous face of a snake, and as you enter the room, you hype up the encounter by describing an echoing rattle. Give him lots of earth magic, and he could either be a formidable boss, or a dangerous "Halfway-there" mini boss.
Tasmanian Angel sounds fun so might use it in the campaign after the next one.
that one is most likely gonna be a early days of magic campaign.
so until next time be well