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Intro
I'll be trying out a 'new' CC in this rp and I think it should be interesting as it gives you a lot more control of your character as a whole. Everyone starts with 100 gold at CC but must come from Verdran and have lived there their whole life. Cantrips are basically RP or very basic spells. To gain access to any Cantrips your natural magic capabilities must be over 10 and for level 1 spells must be 20.
Races
CC sheet
Starting shop
Map


Your posting ability may be restricted for the first 24 hours!"
Ester's rebirth RP ( Canceled due to lack of interest )
Intro
"Verdran 'the jewel of the south' is a human city in the far south in the province of Ester and is a large town surrounded by woodland, as such it's mostly secluded from the outside world, however adventures and merchants to venture down to buy and sell items. Recently the province has had its lordship changed as its prior lordship Lord Eldmir II was convicted of treason and hanged. As a result the new lord, Barbary Ross, Eldmir's nephew took the position as has slowly been running. The province into the ground, increasing taxes and loosening laws. A group of young adventures must set out to stop him by any means, but who would be up to the challenge?"
CCI'll be trying out a 'new' CC in this rp and I think it should be interesting as it gives you a lot more control of your character as a whole. Everyone starts with 100 gold at CC but must come from Verdran and have lived there their whole life. Cantrips are basically RP or very basic spells. To gain access to any Cantrips your natural magic capabilities must be over 10 and for level 1 spells must be 20.
Races
Human- Gain 5 bonus points to spend at CC
Elf- Gain an upgrade to a piece of equipment after CC this will make it a magical item
Dwarf- gain a bonus 100G at CC
Beastkin- choose a (real life) animal to have a characteristic of ( I will decide what you get from it but it will be some sort of buff to stats or a unique ability )
Fiend- Gain access to a Cantrip from a selection of 3 at CC
Elf- Gain an upgrade to a piece of equipment after CC this will make it a magical item
Dwarf- gain a bonus 100G at CC
Beastkin- choose a (real life) animal to have a characteristic of ( I will decide what you get from it but it will be some sort of buff to stats or a unique ability )
Fiend- Gain access to a Cantrip from a selection of 3 at CC
CC sheet
Name:
Race:
Sex:
Sexual orientation:
Description:
Appearance:
Endowment:
Gold:
200/200
No skill can have more than 15 points in to start ( equipment bonuses not inluded )
Stamina:
Physical strength:
Mental fortitude:
Metallurgy:
Alchemy:
Persuasion:
Intimidation:
Intelligence:
Literacy:
Acrobatics:
Swimming:
Constitution:
Trade:
Swordsmanship:
Pole arm proficiency:
Concealed weapon proficiency:
Shield proficiency:
Riding proficiency:
Archery:
Throwing weapon proficiency:
Stealthiness:
Perception:
Natural charm:
Natural magical capabilities:
Luck:
Equipment:
Spells/cantrips:
Bag:
Bag:
Armour:
Leather armour 50g
+1 constitution +1 stamina
Iron armour 75g
+2 constitution +2 stamina -1 swimming -1 acrobatics
Steel plate armour 100g
+3 constitution +3 stamina -2 swimming -2 acrobatics
Weapons:
wooden sword 10g
1 physical damage,1 range
wooden spear 10g
1 physical damage, 2 range
Wooden knife 10g
1 physical damage, 1 range
Brittle bow 10g
1 physical damage, 4 range
Bag of Wooden darts 10g
1 physical damage, 3 range
Iron sword 100g
3 physical damage,1 range
Iron spear 100g
3 physical damage, 2 range
Iron knife 100g
3 physical damage, 1 range
Poachers bow 100g
3 physical damage, 4 range
Bag of Iron darts 100g
3 physical damage, 3 range
Shields:
Wooden buckler 10g
+1 constitution
Iron shield 75g
+2 constitution
Steel shield 100g
+3 constitution -1 swimming
Misc:
small bomb 50g
deals 10 damage in a 10 meter radius
'magic' book 75g
a small book with a beautiful cover it's pages are empty
Leather armour 50g
+1 constitution +1 stamina
Iron armour 75g
+2 constitution +2 stamina -1 swimming -1 acrobatics
Steel plate armour 100g
+3 constitution +3 stamina -2 swimming -2 acrobatics
Weapons:
wooden sword 10g
1 physical damage,1 range
wooden spear 10g
1 physical damage, 2 range
Wooden knife 10g
1 physical damage, 1 range
Brittle bow 10g
1 physical damage, 4 range
Bag of Wooden darts 10g
1 physical damage, 3 range
Iron sword 100g
3 physical damage,1 range
Iron spear 100g
3 physical damage, 2 range
Iron knife 100g
3 physical damage, 1 range
Poachers bow 100g
3 physical damage, 4 range
Bag of Iron darts 100g
3 physical damage, 3 range
Shields:
Wooden buckler 10g
+1 constitution
Iron shield 75g
+2 constitution
Steel shield 100g
+3 constitution -1 swimming
Misc:
small bomb 50g
deals 10 damage in a 10 meter radius
'magic' book 75g
a small book with a beautiful cover it's pages are empty
Map

Comments
Murlin ( Example )
Race: Elf
Sex: Female
Sexual orientation: Bisexual
Description: She's tall and extremely pale with long dark hair (like to her knees) with piercing yellow eyes
Appearance: 15
Endowment: 5
Gold:5
Enchanted Brittle bow 10g
2 physical damage, 5 range
wooden spear 10g
1 physical damage, 2 range
Iron armour 75g
+2 constitution +2 stamina -1 swimming -1 acrobatics
Gushy
---
---
Bag: None
Race:beast kin(African wild dog)
Sex:male
Sexual orientation: Bisexual
Description: A ft 6, inches12 African wild dog man with Orange rustic fur with spoted black spot's on his fur with purple eye's.
Appearance:9
Endowment:19
Gold:5
wooden buckler:10 gold
wooden sword: 10 gold
(passive of +2 acrobatics +3 stamina for beastkin)
none...as of now
Bag:
magic book:75 gold
Race: Beastkin ( Fox )
Sex:Male
Sexual orientation: Heterosexual
Description:Short quick-witted guy, dark brown hair. Any fox fur he has is brown. Green eyes. Usually wears a cloak to cover up any fur and fox features.
Appearance:5
Endowment:16
Gold:0
3 physical damage, 3 range
(passive of +3 natural charm +3 stamina for beastkin)
Race: Fiend
Sex: Male
Sexual orientation: Heterosexual
Description: A much shorter-than-average Fiend with brown hair tied into a man-bun. For a fiend, he looks adorable, and tends to less understand what he's doing, and more tends to bumble his way through things through some very unlikely chain of events which work in his favour... somehow.
Appearance: 7
Endowment: 9
Gold: 5G
Wooden Knife: 10 Gold
Wooden Buckler: 10 Gold (+1 Constitution)
'Magic' Book: 75 Gold
Bend: bend the light around a small object making it invisible.
Bag: EMPTEH
Race: Feind
Sex: Male
Sexual orientation: who knows
Description: A cunning and somewhat manipulative fiend who gives off an outwardly gentle and kind demeanor
He looks like this but, a feind
Appearance:14
Endowment:11
Gold: 100
Stamina: 10
Physical strength: 4
Iron Knife 100g
Kari
Name: Ravaa Waveharp
Race: Beastkin (snow leopard)
Sex: Female
Sexual orientation: Heteroromantic (Has no sexual attraction to males but can develop or romantic attraction)
Description: Weak skinny woman with silver hair, hazel eyes, and pale skin. With snow leopard ears and tail.
Appearance: 4
Endowment: 19
Gold:
---------------------------------------------------------------------------------------------
Stamina: 12 ( +5 )
Physical strength: 6
Mental fortitude: 8
Metallurgy: 8
Alchemy: 4
Persuasion: 4
Intimidation: 4
Intelligence: 6
Literacy: 8
Acrobatics: 8 ( -1 )
Swimming: 6 ( -1 )
Constitution: 10 ( +2 )
Trade: 6
Swordsmanship: 4
Pole arm proficiency: 8
Concealed weapon proficiency: 8
Shield proficiency: 10
Riding proficiency: 10
Archery: 10
Throwing weapon proficiency: 10
Stealthiness: 10 ( +3 )
Perception: 8
Natural charm: 8
Natural magical capabilities: 6
Luck: 12
---------------------------------------------------------------
Equipment:
Iron armour 75g
+2 constitution +2 stamina -1 swimming -1 acrobatics
Brittle bow 10g
1 physical damage, 4 range
Bag of Wooden darts 10g
1 physical damage, 3 range
( Beastkin passive +2 stamina + 3 stealthiness )
Spells/cantrips:
NoneBag:
Race:Dwarf
Sex:Female
Sexual orientation:Homosexual
Description:4'2 with brown hair always shaped in a bun and glasses. She wears a flannel shirt and a black skirt. Her eyes are emerald green
Appearance: 8
Endowment: 5
Gold: 50
'magic' book 75g
a small book with a beautiful cover it's pages are empty
Leather Armor
Bag: none
Race:Feind
Sex:female
Sexual orientation: idk yet
Description: short girl with long black hair
Appearance 14
Endowment: 7
Gold:16
Muzder
how do
Start doing it
A
CC is definitely the hardest part of this rp, what part do you want explained?
So...the 200/200 is the points im putting into all the skills right? Like i have 200 starting points?
(Sorry if thats dumb im just making sure)
can you explain gold?
It's not dumb, but yes they are, id reccomend doing an A and E roll to start off
you start with 100 gold to spend, that can be spent on anything in the shop, you'll get more gold later on so you can come back and resupply, get better equipment etc
A:
E:
A
E
Name: Krella
Brittle bow 10g (Enchanted)
1 (+1) physical damage, 4 (+1) range
wooden spear 10g
1 physical damage, 2 range
Iron armour 75g
+2 constitution +2 stamina -1 swimming -1 acrobatics
thags looks great to me, I appreciate you adding the stat buffs and debuffs too
Ah good, thank you I was worried I got something wrong... hope swimming isn't important
lets hope
---
---
Bag: None
i enchanted your bow giving it +1 damage and +1 range
Okay I guess that works, I wonder how your gonna work into the group tho
idk either
lit
E
Name:David
wooden buckler:10 gold
wooden sword: 10 gold
none...as of now
Bag:
magic book:75 gold
....question, are you a furry?