This campaign continued a trend in this show of almost no player character deaths. In a campaign of villagers going against the realms most powerful heros in a campaign called, "The Purge," every character was still alive at the end sans one who tried to strangle a god(in a very cool story way, I admit). I often found myself begging for one of the powerful enemies to just finish someone off. The final encounter was Lance with a brutal death bow, which had enough power to fly over the horizon, was stopped by a piñata. I know there is a reasonable game master fear of being a dick and going to hard, and also the limitations of the dice rolls which are ultimately the cause of victory against the numbers and math put into the monsters and enemies. It's impossible to predict or manipulate while keeping the game fair. I wish spiff died for added tragedy in her family. I wish deadbones succumbed to the spirt snakes of jormr after killing her mentor. The party was able to pass the peasant barrier and donation gimps with meta cards and luck, which was frustrating and it didn't do a good job of making the grand paladins look like badass ageless slayers sent by gwenyth.
Despite this glowing problem, I enjoyed it because it's urealms, and urealms is awesome. I still wait for the day we get a party wipe, which may not be this season, but it has to come eventually. The humor was top notch, lots of funny jokes and the characters were all very funny, especially the mayor. My favorite part, as with many of the recent campaigns, was the ending. Cinematic Bopen came through with an all star cast to show who's boss. I would have preferred Bopen to come while the party was down and at the mercy of the paladins. But even though the party was winning, Bopen reminded the party the ultimately lost and called them to action. I'm glad Roamin didn't join the ageless, it really made his character I feel.
I don't know how to end this, so thank you, everyone who makes this show.