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Hitpoints/stamina
Hello, I’m currently working on a fun TTRPG system to play with my friends and trying to figure out how I want to handle hit points. I was just wondering if someone could give me a rundown on how hit points/stamina was calculated in Urealms.
Comments
where the game really shines is the math of it once the game starts. all damage being in base 5 makes it fast and easy to add up damage and the times you can wind up with just 1 HP left thanks to taking a 25 damage fireball when you have 26 health left gives a lot of tension and hype at the table. I'm not sure if the hype of surviving with just 1 HP was why Rob chose to have the Staminia values not brought in line with the base 5 rule but it is a massive benefit for the feel of the game
Truth is tho, stamina and damage is still just training wheels for what this platform could allow. As a gamemaster, if you feel an attack doesn't make sense to just deal damage. Add a death roll in to the picture.