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I've been using photoshop, but my method has been changing and developing over time. I don't suppose you really need photoshop to do it, but, its whats available to me - I select the areas I want colored using polygonal selection lasso tools, then instead of 'painting' the color on, I just change the entire selections hue and colorize it so that the shadow depth remains. Another option is, if you want multiple colors to overlay one another, to make multiple copies of the layer in different color, and do a soft edge erase in random areas so that it looks like multiple colors are blending together.
get hype
get cross
august 28th 2020
GOD i am EXCITE right now.
...everything was insane.
recap to follow.
First off, here is the legendary I had made for Chrys and Baga - Which I am canonically saying is now unlocked as their challenge was technically to help one another enough to unlock this...
Next: Here are some companion cards that I made for the Pigpups, as well as an entirely unexplored section I had planned out for if they tried to enter the castle through the graveyard.
Also, @Rob
Thank you again man, you have no idea how encouraging it is to hear you're liking this stuff. I'm trying to bring across the same energy you brought in your old games along in these ones, and although it feels like my stories are fucking up in -spectacular fashion-, i'm still getting the same joy of playing the game as I sensed you got in the old campaigns.
Next up: We have our next group of players ready, two of them have never played a game of Urealms before, Rosello's player is returning for another game, and we've got someone that I actually met here on the forums joining in. We've already made characters, so I'm looking forwards to how its going to go, buuuut.
I am changing up the format.
It was brought to my attention that having these spirit characters written out as they already were was kinda restrictive - So from now on, the spirits, while they're still going to be sought after, are going to be decided on -after- character creation, so we can set up the story around the characters, rather than have the characters set up around the spirit.
I'm gonna hope this works. But it might not.. .but it might! Who knows.
And lastly, I want to thank everyone who's been reading this stuff for taking interest in it. It's a lot of fun running these games, though admittedly, I kinda wish some day I'll actually get to play instead of making my own campaigns XD
Not right now though. I gotta keep making these for the fellas!
See you all next time, probably some time next month, as i'm gonna go a biiit slower on this one to counter the stress i'm feeling.
And here we have our characters for the next campaign.
And listen, before anyone makes a comment about the Shezaite, it was Deadbones who first brought the character Zanaria Vinisto, who was by his own terms, 'Like a good milkshake; Thick'
Lugra-Lugra just takes this to a new level.
So. What am I telling people about the next campaign? Nothing.
What do I know about these characters? Nothing.
Trying something new this time around. Seeing if it'll be easier for me to disconnect and treat characters with some viciousness if I know next to nothing about them going in, and they only explain it at the start of the game.
Here's what I know so far.
Lugra-Lugra - Shezaite Flamedanseur; Was at one point a gladiator slave.
Grendel - Gnoll Thane; Has a mustache, despite gnolls not being able to grow hair, and he has prepared a story around it. I am excited.
Nykini Isokini - Keen Booty Raider; Wears stilts under her pants to appear taller.
Bellflower Yorck - O'bannar Sharpsword; Wields a sword that was broken by Thor when he was really drunk.
Working on a new NPC that some of hte past campaign characters may've run into.
He's known simply as the Godkin.
This character is in Fjolren right now helping Tasha and Felix from Crimson Frost make a new legendary weapon - The Ascendant.
And here's some ageless, cause i know i'm gonna need them soon enough.
I do this thing occasionally where I make 4 characters based on a theme. Just set up the randomizer and throw in the custom races to the listings, see how stuff turns out.
Did that this morning with the theme 'Siege Team' - Aka a group of operatives that are meant to break through defensible positions. No colors here, might color them in later, but, the characters wound up very interestingly.
Not pictured, the leaders pet cyborg crocodile.
Characters, left to right;
The Doordog
Race: Snowbold
Class: Swashbuckler
Equipment: Elven vestments, Grapple-Cannon (Wild Earth Bow + Old Hand Cannon)
Notes: He got the furry attribute. As Snowbolds are already the furriest race in the listings right now, I just had to photoshop on one of those fluffy fuzzy dog faces over his face. I figure he's -barely- able to see, and deals with reinforced doors, walls, and barriers by either blasting them in or pulling them down.
Boss Shnozzle
Race: Goblin
Class: Spellslinger
Equipment: Numerous rare spells and gadgets, a magical revolver, and a giant Clockodile pet (not pictured.)
Notes: So this also acted as my chance to test out the goblins frankly absurdly powerful passive for stealing from the shop, just like they used to have. There are a lot more powerful items out there these days, so, I was worried it might not work. But y'know what? I think the fact that they have -awful- stats really helps to balance it out. He did wind up getting two legendaries out of the deal, but, other than that the commander here probably has the most stable gear set of everyone.
Boomsmif Vog
Race: Black Boar
Class: Thane
Equipment: A knife. Some armor. Three custom made bombs that when triggered create singularities.
Notes: There are -seven cards- in this characters build besides the starters (race/class/atr/corner). They got the insane attribute so i figured y'know what, this works. It includes a 10 gold dagger, a random piece of armor, an aura skill another character gave them, the skill 'Slamshock' - And three copies of the Legendary spell Black Hole, which cost him almost all his gold. It works.
Vanella 'Burns' Bernhiem
Race: Hobgob
Class: Bandito
Equipment: Holy warhammer, molotov cocktail, great personality.
Note: Vanella comes with her best buddy in the whole wide world, Chock, a gobolf wildmage. Hobgobs and Gobolfs are both not nessecarily liked by folks, so they stick together and watch one anothers backs.
Bish bash bosh, siege squad.
Still waiting on confirmations from one of our players, but it sounds like we're gonna be having the campaign in the next few days. Which means it's about time I unleash a little somethin for ya - A movie-poster style teaser for the campaign itself!
Edit: First week in october, sorry. We've got some scheduling issues.
Ladies and gentlemen...
In eastern Perif-Antodes, a caravan overturns after a strange creature runs it off the road. Toppling down a hill, it spills its occupants out on the edge of the Titanfall Woods, a mysterious forest split by a series of rivers and strange ruins. There are a lot of strange creatures around here that have been undisturbed since the days of the Birth of Magic, when the Giant Kings began their conquest of the realm of Jadus... But something stirs in the undergrowth, and it will be up to these four travellers to unravel... THE MACHINATIONS OF MISFORTUNE.
STARRING:
Bellflower Yorck as The O'Bannar Swordsman
Nykini Isokini as The Keen Pirate
Grendel as The Gnoll Thunder-Warrior
Lugra Lugra as The Shezaite Flamecaller
Nader Leomaris as Himself
And many more!
STAY TUNED FOR THE EPIC RECAP - SAME UREALMS TIME, SAME UREALMS CHANNEL
hey! Thought I’d let you know, Heroforge just updated, and added color, meaning you can add colors right there! Should help you out when making tokens and such as you won’t need to use a separate program.
i can't... i can't do the backgroundless images anymore
i cant do this now
Bright blue spirit, far left - Genevieve, porc caravaneer
Purple spirit, mid left - Stanislaf Smearnog, berserk knight of Abracadab
Green spirit, left - Seeress Alai, elven clairvoyant
Red spirit, center-left - 'Itchy', goblin politician and community leader
Cyan spirit, center - Leilah, kobold turncoat turned sorceress
Green-blue spirit, center-right - Caarn, dwelf magical gladiator
Pink spirit, right - GG, gnome private investigator
Yellow spirit, far right - Alola, elven spirtualist
Black-purple spirit, center back - Strone of Tusc, black boar fleshweaver
Black-blue spirit, far back - Lokeeda, kobold cult mistress
So first off, I'm finally getting used to the updates to Heroforge. I still am going to miss mucking around in photoshop, I feel like the uncolored skin look was really striking visually, and it's really hard to get that same feel with the new paint system. But, whatever, I paid for it, may as well use it - Expect the heroforge tokens to look a helluvalot prettier now that I'm not hacking them apart with oversaturation and contrast sliders. Should technically come out more fleshed out now that i actuallyknow what bits are what.
Second - I've been doing a test run of the Machinations of Misfortune campaign where I play as both DM and players for optimal player damage output, and boy oh golly oh geez oh gosh I think I've finally managed to hit the sweet spot by doing these tests of balancing out boss power to player power - Which I have never achieved in any of my other campaigns.
This might -actually- challenge them in a way that will keep them from one-shotting my monsters. I may even get a player kill!
But yes, teasers. Little... Things I have made.
Adding these into the decks for the next campaign.
AND I JUST REALIZED THERES A SPELLING MISTAKE IN THERE, GREAT.
But in the meantime... Meet the A'talar sniper, Azatha.
Starting the game in 2 hours. Expect a recap in the next few days! Additionally, I'm going to start running these games a bit closer together - Ideally, 1 week before I run a campaign, I'll start work on the next one, and so on and so forth. Still about a month from announcement of a campaign to its play date, but, regardless, this should prove interesting and/or mental breakdown inducing. Stay tuned to find out which!
...So. That happened.
Gentlemen. At the moment I begin writing this, the tenth day of the tenth month, I can only say that the previous night may have been one of the most exciting and demented nights I have ever experienced. What began as a simple campaign with three encounters, spiraled outwards endlessly to an intensity I did not think was possible.
So... Where should I begin.
Green is what I had planned.
Red is what happened.
All in all, I'm pleased that we went on script as much as we did.
Prologue; Meet the Team...
So, we begin our game, and I explain the general situation to the players. Up until this point, they have had no information given about just what is taking place in this campaign, nor have I been given more than the most nessecary information on the player characters and their identities or motivations. I have them line up and explain who they are. We are introduced to...
Bellflower Yorck, male O'bannar Sharpsword
He explains that his motivation in life is simple; Wait for the perfect opportunity to kill Thor. Yes, the god of revelry, creator of the dwarves, the Forn, and the great cheese wheel of which I am going to go as long as humanly possible without acknowledging. As it goes, the diminutive O'bannar have a fierce warrior spirit, and one that impressed Thor at one of his oft-held divine keggers was the ferocity that he saw in Great Grandfather Yorck. Thor insisted that they have a spar, and, well, the fight ended almost instantly with Thor pounding Yorck into a fine paste, and shattering his silver greatsword under his fist. Thor, to his credit, felt a bit of guilt and delivered the broken blade to Bellflower's Great Grandmother. Now, a thing to know about O'bannar, is that they take polyamory rather far, they'd be active enough to make Quintara Lotus perk an eyebrow, and as such, Thor breaking this sword did not enrage just one wife, but... Well, we don't have an exact number, but they were numerous. Thor however killed them just as quickly, and only Bellflower's great grandmother survived the ordeal. She later on gave the broken sword to the patient and wanderlust-filled Bellflower, who she saw fit to take up the family's quest of revenge against the reckless god of revelry.
Nykini Isokini, female Keen Booty Raider
Nykini comes from a long line of Keens. Or - Rather, a tall line. The Keens of the Isokini bloodline proudly stand taller than all other Keens, and her mother, Sun Gods rest her soul, stood a towering two foot three inches from the ground. Ever wishing to be just as imposing and dramatic a figure as her mother, Nykini has unfortunately broken the line of Isokini tallness as she stands at a meager 1 foot 11 inches. She's tried everything to try and extend her height - Magic, alchemy, special diets, training and exercise, but so far the best option she's figured out is to put stilts in her boots so that she can stand a little taller. Adorable.
Azatha, female Spellblade Suncleric
Azatha is a practitioner of a subset of the suncleric powerset that calls on all the light in the sky, and a healthy helping of arcane magic to pad things out. Honestly, given that the character was an emergency made character created mere hours before the game, there was not much time to make a storyline for her. We do know however that she came from A'talar, directly to the south of where the campaign takes place.
And that she loves that damn gun.
Grendel, male Gnoll Thane
Once the slave of a wealthy but vain man, known for a ridiculously fake mustachio, Grendel resented his master for his cruel treatment of both himself and other slaves in his employ. Pitfighting, menial labor, and so forth - The basic slave story. So when Grendel finally found a chance to kill his master with one of his own weapons, he opted to steal that faux facial hair, and wear it proudly as both a trophy, and a badge of his strength and freedom. Truly, the lizard with a pornstache would never be chained again if his numerous weapons had anything to say about it.
I inform the group that while travelling north out of A'talar, through Perif-Antodes, the great central wildlands of Jadus, that the ramsters pulling their cart were suddenly spooked by a large shiny beast, which resulted in the binds breaking, and the wagon careening off the road, down a hill, and over the edge of a cliff. They now found themselves in a river basin with no idea of where to go.
Obvious exits are south.
Part 1: The Puzzle Patch...
Non-obvious exits are upwards. The team tries to get the ramsters, which are now grazing on the grass at the top of the cliff, to come down by way of shooting at them.
It doesn't work.
They head south. Grendel notes there are totems around, weird little watchery-doos that follow their movements, and he confidently (and incorrectly) explains to the group that these are clearly totems of bearding, set up by local druids to help the animals grow a warm furry coat for the winter.
Not far from the start point, the group reaches the first challenge in the forests. A puzzle.
There's a stone circle, with a wooden figure sitting in the center. He's made of sticks, poorly painted, but looks jovial enough. There are a pair of glass jars on stools flanking him, one bigger than the other.
He instantly unnerves the group, but from all investigations, he's just an effigy of some sort.
Before him is a journal, chained to the ground. The lone passage within introduces the golem as 'Ozvaldo', and refers to this area as his 'Puzzle Patch'. In exchange for solving his puzzle, (which was to 'quench my thirst precisely' using the nearby river) the party will be rewarded with a special treat.
Now, I won't go into the exact details, but provided you've either played KOTOR 1 or seen Die Hard With A Vengance, you'll know that I employed the 3-5 jug riddle. The players took a bit of time to get this, and there were a few interesting attempts to solve it, one which almost resulted in the keen and the gnoll going into a full mouth kiss.
While the team was happily patting themselves on the back, none of them saw the stick golem starting to stand, its grin inverting into a frown, and its chest opening up to reveal a dark squirming void.
It was only upon the realization that he was not only standing, but growing, resulted in one of my players pointing out that the boat to leave up the river had been sitting by the shore this entire time, rendering the nessecity of this puzzle entirely moot.
Too late tho. #notricks.
Totally not Baldi from Baldi's Basics in Mathematics exclaims 'IT'S TIME FOR YOUR TREAAAAAAAAAAAT' and combat with the cabalist shadow-creature began. Ultimately, the fight, while prolonged, was not terribly dangerous for the group as his abilities were too commonly thwarted by the clever tactics of the team, and the employment of a barrage of status effects. The majority of the damage came from Grendel with his silver rapier dealing extra damage when he stabbed directly into the shadowy heart of Ozvaldo, while Azatha continued to lay down covering fire with her dragonfire longrifle and her blind spells. The final blow was struck by Azatha, who rather than making a final murdershot on Ozvaldo, fired her shot into the air to inspire her fellows to just begin ripping into him, unleashing a trio of slicing attacks made up of Grendel's silver rapier, Nykini's jeweled blade of the baringsters, and Bellflower's One's Sword.
As the stick golem fell apart, shadows fell on everyones eyes, and they heard a haunting whisper as the creature died - "I hear every door you open."
Further investigation reveled three things. One, trying to take the glass bottles from their stands (which Bellflower had taken interest in as they had a unique water-filling enchant he hadn't seen before that he figured he could 'weaponize' somehow,) results in the remains of Not-Baldi twitching and his sticks rolling about, Two, It probably wouldn't survive at all if they lit the whole thing on fire, which they did, sadly also destroying the magic bottles, and lastly, Bellflower's sword was suddenly trying to bite him. Ouch.
(Bellflower Personal Legendary unlocked)
Part 2: The Hail Hydra...