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Oliver uses the same strategy he's been using against all the horse riders: setting his lance and charging at full speed. It absolutely annihilates Lyn on the first strike, no more effort required. It seems a little overkill for Seras to launch a huge fireball at this point.
"Father... Mother..."
Poppy brings down her staff on the enemy Paladin, decimating him with a spiral of light before he can even his their sword. There's a huge black spot on the ground where they once were. -114!!!
Helane quickly rushes the opposing Mage Knight and takes care of her in two fell swoops. Of course, she doesn't take any hits.
Everyone else moves forward and gets prepared for what happens next.
The enemy Strategist twirls her wand around, firing a bunch of arcane needles towards Nellis, but he tilts his head back and dodges all of them in slow motion.
The Ranger gets ready to fire a volley of arrows towards Nellis. His first arrow manages to strike the wyvern square in the chest. -29!
The second arrow flies towards Nellis and it looks like it's going to hit, but at the last moment he parries it away with his axe. Looks like he got lucky this time, but will luck be enough to challenge Reinhardt himself?
Oliver, Seras, and Bruce probably don't need to do anything this turn. Probably...
Tips & Formulas
Doubling: If you have 4 more Speed than the enemy, you double attack them. Heavy weapons reduce your Speed so take that into account and choose your target wisely.
Hit Chance = Your Weapon's Hit - Enemy's Evade
Damage = Your Weapon's Dmg - Enemy Def/Res and Terrain, depending on what you are using
Crit Chance = Your Weapon's Crit - Enemy's Lck
Weapon Triangle: Swords best Axes, Axes best Spears, and Spears best Swords. Whoever has the advantage gains 1 Dmg and 15 Hit, while the one with disadvantage loses 1 Dmg and 15 Evade. The Blarraven works like this against bows and daggers.
Then you just have to account for the Skills as well, and hopefully by the end of it you can kill the enemy before they beat you up.
@Jj_TeRroR_jJ
You may be the physical tank of the group, but that doesn't mean the enemies will go for you if there are better targets in range.
However, you are the only person who doesn't have any 1-2 range weapons whatsoever, and enemies do like to target people who can't attack back. Maybe that was your plan all along hmm?
@Pufflemore
Make sure not to use Bolting when the enemies are close enough to attack you. But that probably won't be a problem if you shoot them from across the river.
On the other hand, you could always use Immolate and kill them immediately.
@Loreteck
As the only flying unit, you can pretty much move wherever you want and ignore terrain. You just can't move through enemies, that's it. You also have the amazing Canto ability, which allows you to use up your remaining Mov after trading or using a support staff.
You have lots of support tools, but remember there is a second battle so don't use them all up too soon. Virtus grants an ally the same effect as a Brave weapon, meaning they attack twice before the enemy gets to attack next. Cool, huh?
@Revoltman
The only weapon you have with weight issues is Dire Thunder, which matters only if the enemy attacks you first. Otherwise, you have a pretty good chance of killing with it. You do have some other nice weapons that could be more useful sometimes, such as for accuracy.
@Mortem
You double almost everyone, with the only exceptions being the Swordmasters if you use the Tempest Blade. It is also pretty much impossible for axe users to hit you, but everyone else still has a chance and if they land any attack it will hurt for sure! Take advantage of terrain whenever you can.
@knguy
Looks like you're just carrying 5 axes. I guess that could come in handy.
Dinguses
The entire team's stats are currently increased by 1 (not visible), and health is increased by 7. This bonus decreases by 1 per turn.
55 Evade (Plain)
Elbow Room: +3 Dmg while standing on Grass/Road.
Armorslayer: Ignores Def above 11.
Quick Riposte: When Hp>80%, attack twice when attacked.
59 Evade (Plain)
Hex: -15 Evade on adjacent enemies.
Moonbow: Ignores Def/Res above 14.
Warding Blow: Res +4 when initiating combat.
This weapon automatically performs Astra, attacking for half damage five times.
78 Evade
Renewal: Restore 4 Hp at the start of Player Phase.
Defensive Stance: Spd/Def +3 if enemy initiates combat.
Brave allows an affected ally to always Double Attack.
55 Evade (Plain)
Hex: -15 Evade on adjacent enemies.
Moonbow: Ignores Def/Res above 14.
Warding Blow: Res +4 when initiating combat.
105 Evade (Plain)
Pursuit: Attack Speed +2.
Desperation: If HP<70%, Follow-up attacks are made immediately.
67 Evade
Charge: Moving 6 spaces away from your starting spot grants Atk/Spd +2.
Trample: Dmg +2 against Infantry.
Skysweeper: Atk/Def +2 against Flying units..
Reinhardt: Thunder's Fist
69 Evade (Fort: +Evade, -2 Dmg taken, +3 Hp/turn)
Pavise: 39% to halve Dmg taken.
Cheater: Always equips the best weapon based on the enemy's distance, Evade, Def/Res, etc.
Death Blow: +4 Dmg when initiating combat.
Vantage+: If Hp<70%, always attack first.
55 Evade
Renewal: Restore 4 Hp at the start of Player Phase.
Defensive Stance: Spd/Def +3 if enemy initiates combat.
41 Evade (Plain)
Prescience: Hit/Eva +10 when initiating combat.
Swift Strike: +3 Spd when initiating combat.
Just in case though, I'll still be moving up to around H4 incase it goes awry.
hit (84%):
crit: don't care lol
Going to fly over to D 4 and attck the ranger with my dastard.
Hit:
Crit:
Crit:
Actually I go to H 6 and attck the strategist with dastard.
Sorry I already took her out. There's no way the strategist survived my attack.
I'm in real bad shape guys. One of y'all has got to take out that ranger or I'll get shot outta the sky.
No you did not you miscalculated there, should have used the wolf bale, so it's up the sword master to take him out.
Didn't miscalculate there. The extra bit of strength given from your staff should have me in exact damage.
Also, Wolf Beil does not work on flying units.
i would like to just move up with everyone else
Everyone else but Oliver has a way to attack the Ranger, so I will just wait and see if Mortem has anything to say about it before we get a move on.
Player Phase Results
Poppy decides to try her dagger again, making two quick slashes across the enemy Ranger's chest and weakening him. -13, -13.
Helane comes in from the side and brings down the ranger with her signature weapon, as per usual. That takes care of the generic units.
Now it's time to see what Reinhardt is made of.
Thunder strikes the ground all around Poppy, and that's when she notices Reinhardt is in range to attack her. Perhaps he was just demonstrating his might?
Poppy returns the favor, but she's going to need a lot more than a dagger to stop this mage general. -3, -3.
Tips & Formulas
Doubling: If you have 4 more Speed than the enemy, you double attack them. Heavy weapons reduce your Speed so take that into account and choose your target wisely.
Hit Chance = Your Weapon's Hit - Enemy's Evade
Damage = Your Weapon's Dmg - Enemy Def/Res and Terrain, depending on what you are using
Crit Chance = Your Weapon's Crit - Enemy's Lck
Weapon Triangle: Swords best Axes, Axes best Spears, and Spears best Swords. Whoever has the advantage gains 1 Dmg and 15 Hit, while the one with disadvantage loses 1 Dmg and 15 Evade. The Blarraven works like this against bows and daggers.
Then you just have to account for the Skills as well, and hopefully by the end of it you can kill the enemy before they beat you up.
@Jj_TeRroR_jJ
You may be the physical tank of the group, but that doesn't mean the enemies will go for you if there are better targets in range.
However, you are the only person who doesn't have any 1-2 range weapons whatsoever, and enemies do like to target people who can't attack back. Maybe that was your plan all along hmm?
@Pufflemore
Make sure not to use Bolting when the enemies are close enough to attack you. But that probably won't be a problem if you shoot them from across the river.
On the other hand, you could always use Immolate and kill them immediately.
@Loreteck
As the only flying unit, you can pretty much move wherever you want and ignore terrain. You just can't move through enemies, that's it. You also have the amazing Canto ability, which allows you to use up your remaining Mov after trading or using a support staff.
You have lots of support tools, but remember there is a second battle so don't use them all up too soon. Virtus grants an ally the same effect as a Brave weapon, meaning they attack twice before the enemy gets to attack next. Cool, huh?
@Revoltman
The only weapon you have with weight issues is Dire Thunder, which matters only if the enemy attacks you first. Otherwise, you have a pretty good chance of killing with it. You do have some other nice weapons that could be more useful sometimes, such as for accuracy.
@Mortem
You double almost everyone, with the only exceptions being the Swordmasters if you use the Tempest Blade. It is also pretty much impossible for axe users to hit you, but everyone else still has a chance and if they land any attack it will hurt for sure! Take advantage of terrain whenever you can.
@knguy
Looks like you're just carrying 5 axes. I guess that could come in handy.
Dinguses
55 Evade (Plain)
Elbow Room: +3 Dmg while standing on Grass/Road.
Armorslayer: Ignores Def above 11.
Quick Riposte: When Hp>80%, attack twice when attacked.
59 Evade (Plain)
Hex: -15 Evade on adjacent enemies.
Moonbow: Ignores Def/Res above 14.
Warding Blow: Res +4 when initiating combat.
This weapon automatically performs Astra, attacking for half damage five times.
78 Evade
Renewal: Restore 4 Hp at the start of Player Phase.
Defensive Stance: Spd/Def +3 if enemy initiates combat.
Brave allows an affected ally to always Double Attack.
55 Evade (Plain)
Hex: -15 Evade on adjacent enemies.
Moonbow: Ignores Def/Res above 14.
Warding Blow: Res +4 when initiating combat.
105 Evade (Plain)
Pursuit: Attack Speed +2.
Desperation: If HP<70%, Follow-up attacks are made immediately.
67 Evade
Charge: Moving 6 spaces away from your starting spot grants Atk/Spd +2.
Trample: Dmg +2 against Infantry.
Skysweeper: Atk/Def +2 against Flying units..
Reinhardt: Thunder's Fist
69 Evade (Fort: +Evade, -2 Dmg taken, +3 Hp/turn)
Pavise: 39% to halve Dmg taken.
Cheater: Always equips the best weapon based on the enemy's distance, Evade, Def/Res, etc.
Death Blow: +4 Dmg when initiating combat.
Vantage+: If Hp<70%, always attack first.
Big Heroes on Horses are Oliver's specialty with the Horsebreaker, so unless someone else wants the glory first or Pavise triggers, the lance will be lowered and Oliver will blitz him, moving into D3.
Hit:
Crit:
Oh, I think I just missed him!
I'll just move back to E2 if that's the case then. I know that I get a big boost from both Reinhardt using a sword and being on a horse (as tomes are 2-range and wouldn't be pulled out), but even then I think i'm just shy of the killing blow.
Reinhardt will not use a Sword against a Lance user. He uses whichever weapon grants him the most damage and hit possible against the enemy.
With that being said, Dire Thunder is set up to do a shocking (and very lethal) amount of damage if it hits so you should probably decide whether or not you still would've gone through with the action knowing this.
And also, magic was changed to be how it actually is in the FE with 1-2 range, which is why Pufflemore was able to pull off that killing spree earlier.
...Oh right, I forgot about that. For some reason, my mind translated it to Tomes being solely 2 range, and that it was the gems which were 1-2, rather than all magic as a whole having the 1-2 range. Hmm. Unfortunate.
Yeah, scrap that for now, someone else better take the lead here. I can always stand back prepared with Waterwheel in that case should we not get enough damage on him to finish the fight.
Besides, it will be extremely difficult for Jj and I to get anything done if his health gets low enough for Vantage to take effect.
ok but wait for me first, imma move to B3
Sawshark dmg: 31 hit: 88 crit: 0
i am using Immolate on him if possible
Reinhardt's Pavise skill went off for both attacks however, so this fight isn't over until someone else comes and lands the finishing blow on Reinhardt. Who will it be?
Guess I'll go to 3 B and stab him with my knife
Hit:
Crit:
Crit:
Hit 1:
Hit 2:
Crit 1:
Crit 2: :roll: :roll: