Home › The Game › Custom Cards, and Assets
"Welcome to the URealms Forums! Please make sure to read the rules before posting!
Your posting ability may be restricted for the first 24 hours!"

Your posting ability may be restricted for the first 24 hours!"
Balancing the Buccaneer
Title is pretty self-explanitory. I'm slowly working on creating a pirate-themed campaign, but the more I think about it, the more necessary the Buccaneer class becomes. My goal is to work towards creating a semi-custom Buccaneer that still captures the theme and feeling of the original, but fits better into the current URealms setting. Let's start with some general things about the class:
Lack of Regular Abilities: The Buccaneer class is very heavy in Limited and Companion cards, with Haunt being the only offensive Regular Ability. This isn't necessarily an issue, just something that could be adjusted by changing a card or two.
Wordiness: This was brought up at one point in season 2, but a lot of the cards for this class are very wordy and complicated. Again, not necessarily a huge issue, but simplifying some of the cards may be beneficial.
Now, let's move on to each individual card:
buccaneer ----> custom card
Adjusted to have 100 less gold.
avastyematies
As Duke Daring proved, this card can be very powerful or very detrimental. I don't think this one needs any alteration.
bloodoathcontract
A cheap roleplay spell. Again, nothing problematic with this, a GM just needs to be good enough to determine what constitutes breaking the contract.
dependableshipmate
Since one of the main draws of Buccaneer is the building of a pirate crew, I'd say this one is also fine to be left alone.
haunt
Also fine and the only offensive regular ability this class gets normally, the GM just needs to interpret it properly.
Jollyroger ----> custom card
Changed so that Players don't have control of their character taken away from them (created by @GypsyCow )
parleythepiratecode ----> custom card
Changed from something that could ruin the GM's encounter to something much more balanced, while still keeping true to the theme (created by @GypsyCow )
plunderedchest
This card is probably fine, fits the theme excellently.
quartermaster
A little wordy, but otherwise a fine card in my opinion. firstmate may need to be looked at, but otherwise this is fine.
scurvydogs
This card is very silly and I like it a lot.
secretweapon ----> custom card
Changed to facilitate the removal of Legendary Companions and replaced with a fun and thematic Limited (created by @Tripleat )
tharsheblows
Very similar to Avast Ye Maties, but I think it works just fine.
weightedanchor ----> custom card
Transformed into a Regular Action that still sticks with the original concept, but doesn't end up being the same thing as Cleave (created with input from @GypsyCow )
And that's everything. Hopefully some of you have input on this, I think GMs and campaign designers could benefit greatly from having the Buccaneer back in the game!
Lack of Regular Abilities: The Buccaneer class is very heavy in Limited and Companion cards, with Haunt being the only offensive Regular Ability. This isn't necessarily an issue, just something that could be adjusted by changing a card or two.
Wordiness: This was brought up at one point in season 2, but a lot of the cards for this class are very wordy and complicated. Again, not necessarily a huge issue, but simplifying some of the cards may be beneficial.
Now, let's move on to each individual card:
buccaneer ----> custom card
Adjusted to have 100 less gold.
avastyematies
As Duke Daring proved, this card can be very powerful or very detrimental. I don't think this one needs any alteration.
bloodoathcontract
A cheap roleplay spell. Again, nothing problematic with this, a GM just needs to be good enough to determine what constitutes breaking the contract.
dependableshipmate
Since one of the main draws of Buccaneer is the building of a pirate crew, I'd say this one is also fine to be left alone.
haunt
Also fine and the only offensive regular ability this class gets normally, the GM just needs to interpret it properly.
Jollyroger ----> custom card
Changed so that Players don't have control of their character taken away from them (created by @GypsyCow )
parleythepiratecode ----> custom card
Changed from something that could ruin the GM's encounter to something much more balanced, while still keeping true to the theme (created by @GypsyCow )
plunderedchest
This card is probably fine, fits the theme excellently.
quartermaster
A little wordy, but otherwise a fine card in my opinion. firstmate may need to be looked at, but otherwise this is fine.
scurvydogs
This card is very silly and I like it a lot.
secretweapon ----> custom card
Changed to facilitate the removal of Legendary Companions and replaced with a fun and thematic Limited (created by @Tripleat )
tharsheblows
Very similar to Avast Ye Maties, but I think it works just fine.
weightedanchor ----> custom card
Transformed into a Regular Action that still sticks with the original concept, but doesn't end up being the same thing as Cleave (created with input from @GypsyCow )
And that's everything. Hopefully some of you have input on this, I think GMs and campaign designers could benefit greatly from having the Buccaneer back in the game!
Comments
For secret weapon I say it would be better of you make it a passive instead of a regular abilities
custom card
"Call Parley with a Target. Neither you nor the Target may use abilities on or basic attack one another for this round of combat. If your Target breaks Parley, they must Death Roll and you gain 5 Bonus Actions to use against them. If you break Parley, you must Brutal Death Roll."
The concept of calling Parley as a pirate captain is too good to remove from the class entirely, but this version of the ability turns it form a potentially encounter-breaker to a way to buy yourself a round of immunity from a big target.
Brutal Death Roll for breaking Parley might be a bit harsh, but I think considering the power of the spell and the identity of the class it's justified.
Note that the card specifically says "cast abilities on or basic attack"; this means that the Buccaneer is free to use Jolly Roger (or any other way to grant Bonus Actions) to deal damage.
P.S. Any help getting the card to display properly would be appreciated, I have no idea how to link them properly.
Also the card is displaying properly, you might just have to refresh a few times, I've had that problem before too.
Edit: Made a slight change to Jollyroger while I was setting up the class that I thought was funny and thematic.
custom card
@RedDashLion