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My Custom "Darthscarf" Class and what I like about it

I look at alot of custom classes (although i usually only look and don't say anything) and I took notes and wanted to share them but instead of using someone elses as an example I thought I'd make and use my own and share my thought process. I'm not doing this to brag or show off but because I make and think about custom classes alot but I'm often too embarrassed about the quality and don't share them, I feel like alot of people might be the same way. I want to get more people into sharing their classes because I really enjoy reading everyones ideas and want people to finish and publish more custom classes!

Comments

  • edited September 13

    The class is called Darthscarf I know it’s not the best name but it ties it to the “Cult of the Woven” and I think class lore/story is important! Cards and classes made for purely mechanical/combat fun usually end up lacking, cards that are just strong or just let you mess around like “deal x damage to x enemies” or “swap x with x” can be fun but without combinations, themes or character relevance they grow old quickly in-game. That doesn’t mean you can’t have purely strong or fun abilities just try to make them complement each other, can be used in different contexts and scenarios/ have a roleplay use and add some subtext to the card itself example “Using the powers of the Woven One unleash the fury of your scarf deal 10 damage to all adjacent enemies. Enemies damaged by this will only fail to be swapped on a critical failure” this might compliment your swap ability, it has context on how it works on a meta level and builds character on your scarf & most importantly the effect can you used in a lot of ways (combat and roleplay) although not all abilities have to be that way.

     

    "This work falls under the CC BY 4.0 License and can be used and edited freely as long as you provide credit!"

    Before I go onto my class cards I’d like to acknowledge that I stole most of the ability name puns from the “Charcoal and the Woven One” thread. (apologies for being unoriginal in my jokes)

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    This first ability is the core of the kit I’ll talk about how other cards compliment it later. I think the first few cards you make for the class should be the most essential and thematical ones, the core of the theme and kit. Making a few fun and strong cards first means you can relax for the later cards and by relax, I mean not take them as seriously. The first cards and the core essentials need to provide the player with something to do that they enjoy and preferably that is useful too. Take the swashbuckler ability swishswash and ignite swishswash is a core card, it makes swashbuckler fun and it is useful to the team. It is roleplay effects (drunkenness) as well as useful context (alcoholic / flammable) it makes a fringe spell like ignite a lot of fun and useful. Ignite is an ability isn’t useful or essential to a character but in the right scenario can be fun and interesting I doubt rob was concerned about balance with the card or if it would be picked at all because it complements the kit but is more interesting and surprising than useful. Obviously, a core ability like fireball is flatout better but ignite with swishswash is just more fun.

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    Is the second ability. When making core abilities and then making them combo with each other it’s important to make those abilities the right imagery. I wanted my woven follower to have the traditional Philhipe style of scarf, friendship and being an NPC. This ability makes your maximum stamina drop unless you go on a risky offensive fitting the style of the kit I want and making it work with the scarf means people are more likely to take it making the playstyle more iconic. The ability balances out the downside by providing some much-needed bonus actions if you are beneath the 1 shot threshold. It’s a bit wordy and I should probably tone it down but I think the mechanics of the ability are easier to understand than read.

    I’ll split the posts so this isn’t so lengthy… kinda already is though; v)






  • edited September 13
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    once again a more thematically card but the combination of no-roll successful basic attacks causing enemies to miss seems more useful even though applying eye-patches on enemies forcefully and applying blind to them would also fit thematically I personally find giving people a larger chance of failure is more entertaining than preventing success. Isn't REALLY worth the gold but I doubt you'll find a more stylish eye-patch for a better price in this economy! This ability gives you a better chance of Philhipe like moments where enemies fail to hurt your godlike RNG and the lack of consistency makes the event more meaningful. This card is more like ignite where its more design for cool moments than practical use although it isn't completely useless especially when combined other tools in your kit.

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    This card is slightly stronger than it needs to be for the sake of not rolling twice for a regular action ability. also a gamemaster personally it shouldn't proc after the first spread. it goes well with poison against enemies and using it as your no-roll can get rid of smaller minions whilst providing a small heal to allies. Since the damage applies first you should be mildly careful and the added roleplay effect of heresy against scarves should be insentive enough not to be reckless with aoe heal/damage. I am at this point admittedly milking the double edged ability gimmick a little too much considering it has nothing to do with the class theme. In an ideal world it would probably not deal and heal or have a stun effect aswel but this isn't an essential ability and more of a "do you want to pay 100 gold to force other people to wear scarves?" kinda deal. although it isn't bad if you basic attack before hand (although at that point you are using multiple actions and could do way cooler combos)
    P.S I was gonna call it Woven Tomb after the thread and as a sick wow reference but decided to give it this goofy name and at least be a little more original
  • edited September 13
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    This is a simple mainly roleplay card of you being a genuine friend. why? because the class based on friendship probably shouldn't betray people unless...

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    An ability you need genuine friendship and trust among characters for. if multiple enemies betray you they all count as the lowest gaining a massive power surge in battle. but is it really worth your friendship? although not getting True Friend, applying charm to yourself and then making the dm go through this choice could be equally interesting (In an encounter  if you are antiparty I wouldn't say minions count as "allies" personally although there may be balance issues there)


    with these cards I tried to add I divide in choice in the kit. It really helps making replaying a class a new experience and play style despite being mostly the same kit. these two abilities are better without each other mechanically but both fit the theme and play style. greatsword and greatshield are similar where the playstyle changes even though you might get the same abilities and both fit the core theme. the choice of being a philhipe that befriends enemies only to be betrayed or a philhipe that stays true to his allies despite their disloyalty (and you having no direct way to stop their betrayal)


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    this core ability compliments both True Friend and True Friendship. Just like chivalrypledge is good for both versions of warrior Dodge and Weave works well with both play styles. To be honest this ability was a passive dodge with difficult terrain creation on successful dodges but after seeing the season 4 post I re-read it and felt like dodge abilities are actually really boring and so are terrain spawns without a full combo kit to go with it. Also none of the scarf spells have elements assigned to them a) because I'm unsure of the elements it would even be and b) it doesn't matter as i doubt scarf magic would suffer from elemental bonus and penalties but this is also rather lazy on my part.

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    A goofy friendship spell. Gimmicky/useless. My last meme spell I promise. Too many jokes abilities and the class itself stops being serious. I kinda have taken it a little overboard but making friends is a Psuedo theme of the Darthscarf. This spells more practical use is to cause enemies to hit your allies instead of you, procing your scarf more. less effective combos like this are pretty common in classes because giving a single class too many effective and consistent tools makes them more overpowered than number fudged abilities.(most of the time) even a class with a regular action death roller is more fair than a class that deals with every encounter type with ease. Jack of all trade classes like sorcerer who has mobilty,burst damage,defense,25 regular action damage, knockback etc. is weak to the fact its own kit doesn't help itself that much sorcerer's knockbacks, blinds and burst fall short with the fact it has little to follow up with. making sure classes have choices to HELP in certain scenarios but not always be STRONG is useful for making for balanced classes.




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    a strong alternative to playing blackboar. blackboar has some good synergy with the darthscarf kit. it has the weakness of deathrolls and not naturally obtaining extra damage into your kit through items,spells or gold that other races get and the advantaged being innate status immunity and double stamina gain from scarf. it's kinda a direct dis-insensitive but it's a support-ish class that tries to stay away from 1 hit threshold by getting successful battle scarves. Without a equalizer ability like this it might end up a massive blackboar tank that keeps distance with minion/friend block. although I don't believe in limiting what players can do I think encouraging more interactive engaging playstyles is more healthy for the game than tank and block pass turn fest.(although if you want to play like that or think the character would be funny fair enough )

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    if you have confidence that you'll be successful with battle scarves regularly and aren't afraid of the 1 hit threshold then this enables you to play alot more aggressively. if you really wanted to go insane with power you could take this with Improvised Aid although that is so glass canon it's suicidal. any interrupt would deal at least half you health before applying every status effect in the game. taking this card makes you the equivalent of a wizard in terms of health minus the burst damage. Low-key this and True Friendship after betraying team on meta level intentional is a meme. whoops I said no more meme cards. It's borderline op and borderline garbage depending on your allies which makes it balanced I guess... this is one of my more poorly designed cards BTW if you have any advice or tips for my class designing I'd love to hear them <3



  • edited September 13
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    First of the last 2 cards and the 2 weapons of Darthscarf this weapon focuses on getting allies out of danger, if an ally is attacked,you take a scarf action to attack until you crit and then try to get them from danger. the damage is low and range isn't the greatest it provides a dodge that is more in-depth then I get attacked so i roll a dice and on a meta level is more pleasing to this of an ally distracting an enemy for you to escape than you just matrixing pyroblasts.

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    the cleaver is more about getting into trouble with allies then getting them out of it. more damage output and more mobility(compared to shootnscoot) overall both provide mobility and help to allies but shoot is the safer pick.

    class weapons should compliment the kit most of all. i don't think i did very well with these designs but it does offer 2 modes of basic mobility for the class.(which is what puts it at risk the most) I don't really have the foresight of cross class combos and I think it's better to patch those specific flaws in class design as they come up.

  • I guessing the class gold would be around 600 but that's just a guess. It should be enough with normal racial and gold roll to get 3-5 class cards and an item or two. not good with gold estimates so i won't post about it. 
  • hope my stupid post about how I made my class helps others finish and post more cool custom classes! <3 <3
  • also I know i created 2 long posts in the span of a few hours sorry if it's spammy.
  • This is amazing! It's really interesting to read your thought processes and it helps me make some cards  :)
  • This is cool, but as an official Woven Scribe I'm going to have to ask you two things.
    One: Spell Cacecol's name correctly please.
    Two: these are great puns, come join the Grand Weave
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