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But, there is so much coming. The next update is going to be the first beta version, and here is just a taste of the very long changelog:
I must reiterate the full changelog is much longer (but probably a lot more boring). If you'd like, you can check out all the commits since 0.6.0-alpha here.
I'm going to expand on the "trimming assets" feature because it's really cool. It'll go through each of your assets and find if any of the edges are just all transparent pixels, and it'll trim those parts off. It'll then go into every puppet that uses that asset and reposition the asset so that it'll still appear in the same place. This'll make it so that the frames around your assets will be more accurate, and will fix the head moving all wonky when you have a puppet set to bobble their head while talking. Here's a quick screencast of it in action
That's all for now. I'm afraid there's still no ETA, because there's still so much to do. I'm working on animated assets, asset bundles (argh!), and an asset version system that'll allow you to update your assets seamlessly, and hopefully fix a lot of issues with syncing assets between clients. If that's still not enough, I'll also be working on a custscene maker that will hopefully eventually lead to a way for any game devs (or anyone else) to use Babble Buds for cutscenes, visual novels, w/e.
Thanks for all the support you guys, it is such a pleasure seeing the response to this project!
Any chance there could be a few sets of premade puppets that come with the initial download? I'm not very artistic myself so making my own puppets is out of my realm.
Something I just finished up was updating the UI for the puppet editor to make changing layers quicker, make it easy to tell which layer is currently being edited, and make editing emotes more intuitive, plus make the whole thing look nicer. Here's a screenshot of what that all looks like:
That's in addition to other things I've also implemented since my last non-exhaustive changelog. Basically there's a lot coming, but there are still some things that I promised myself I would complete before releasing the next version because I really want the next version to feel complete. I really want to get all these new features out to you guys, and I really want to give you guys this much more stable version (even though there's still some bugs to work out!), but it's just not quite ready yet.
@JackOfTheFlames Once I've gotten the new version out, one of the things I plan on working on is a site for babble buds where people will be able to do things like share puppets for others to use and temporarily "borrow" a server to use, for people who can't port forward, don't want to use hamachi, and don't have access to a linux server.
He I just got some time to play with this, So i download win32......0.6.0zip. but when i click on babbleBuds, I get a pop up saying" the application isn't compatible with your pc, Ask the maker if there is a version for your pc".(i would show the pop-up but it is in dutch)
I got a windows 10 pc. So do I something wrong with opening the application or do I need to download something else? Like Electron?
... That's really all the advice I think I have. I just tried it out on my windows 10 install and it did not give me that message. The one thing I could suspect it being is that you might have a 32-bit only operating system, since the download is for 64-bit computers. However, windows 10 isn't available as a 32-bit operating system, so that couldn't be it. The app is completely self contained, as in you shouldn't need to have anything else installed or downloaded for it to work. I really don't know what the issue could be, so I'd just reconfirm its the correct download.
But I think we found the problem in the other message, I got a 32-bit operating system at the moment. So if you say the BabbleBuds is only for 64 bit systems then that is the reason it doesn't work on mine pc. (and I just check again ,I got a windows 10 software on this pc).
Sad that is doesn't work on my pc at the moment. (probably going to test the program on the school pc Monday. Hopefully, the got the right operating system)
Thx after you made the 32 version i could use it fine. It is a really cool program. Only it cost some time to figure out how you can add your own assets and how the layers work. After that i was really easy making the puppet.
The ability to edit the names of emotions for each puppet
The ability to add new emotions to a puppet (beyond the normal 12)
There is a strange bug when the host of a server tries to add assets, it completely breaks the program and the project has to be re-downloaded (as far as we can tell)
I just fucking love this program
@Ninja_Goose The first of those ideas is already implemented and will be available in the next release (which is still on its way, don't worry!). I don't currently plan on supporting more than 12 emotions, it'd be too difficult to implement from a UI/X perspective.
Also, I believe I know what bug you're talking about, and as a byproduct of a bunch of other changes, it will be fixed in the next release.
Tower Offense: https://thepaperpilot.itch.io/tower-offense (Since its all javascript, it runs in your browser - even on mobile!)
To clarify, this used babble.js, a library I made by isolating the rendering code for the stage in Babble Buds, for use in other programs, like this game, as well as Babble Movie Maker, a tool I'll be working on once I get Babble Buds Beta out.
I'll post the puppets we made along with the beta, the reason I'm not doing so now is because we used a (very buggy) pre-release version to make it, and its incompatible with the version of Babble Buds currently available.
Still deciding whether the fox or the wolf is my favorite ..
Emotes and babbling: (I swear this is waaaay more clear in the beta version that'll come out Soon™) In the layers window, right click an emote to enable or disable it, left click it to edit it. In the babble menu, left click an emote (under the mouth or eyes sections) to enable/disable that emote's mouth or eyes to appear while babbling.
Does only the host need to install them and that the files will be "streamed" to the clients of those who connect to it or does everyone need a dublicant of the "asset folder" the host is using?