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Also, I'd love to make some props for it, I might do that if I have free time.
I have to confess that I cheated a bit with the picture size. I drew my puppet up in 1000x1000 px, and then sized the images down to 400x400. That way you can draw in a bit of a higher resolution, which I prefer. But this is also a good way of doing it, indeed!
@Fat_Grama use up all expressions for the ultimate jiggle, and just make the puppet's face be hidden behind a mask. Who needs a face with great tits? *snickers while assuring his descent to Hell*
However, I do see an issue with using One's own public IP. It's probably nothing to really worry about, but something about that makes me a little uneasy. But at the same time, I can't suggest an equally effective solution. Short of people purchasing their own servers and configuring them.
I haven't come up with a good way to do this yet, but I'd absolutely love to have a way of showing off community assets people have made and, well, want to share with the community. For now posting in this thread will have to do, but I eventually hope to have them all in one place so anyone interested won't need to root through pages of messages.
@JackOfTheFlames
@JackOfTheFlames
ih, it works, just 2nd time it doesn't come with suggestions. jsut me being dumb;P
As a swede you have a really intresting swenglish accent.
Yes. Just google what's my IP. It will give you something between 1.0.0.1 and 126.255.255.254 or a configuration of numbers that looks very similar. TECHNICALLY your ISP should be giving you a new public IP every time your lease runs out. But they don't. So it's as good as being a semi--static IP.
It looks simple to use. Click project settings. This is where you can set the green screen values, and the network options. All players will need an exception in their firewall for this program. Without getting too technical. The player hosting the server needs to google what's my IP. There are websites that will pull this information for you. Bob's IP is 127.254.10.1. Bob tells the other players that his IP is 127.254.10.1 [IPv4 address] and the port he is hosting babble buds is 8080 which is the default the program uses, which is probably safe. All the other players enter this information. And then they click the connect to host. Assuming no issues in the alpha program, nor in the network situation. Bob will see all his friends load in.
Just like that. Except, whoever is hosting needs to use their IP. As found on google.