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Elemental Dice!

edited July 2017 in Custom Expansions
Workshop Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=959671440


I custom-made some six-sided dice for Tabletop Simulator. Each side represents one of the Elements from URealms Live. I got the idea to make them from Rob's comment on my Food Thread, about needing a way to determine Random Status Effects. Each Status Effect is tied to an Element, so these dice are able to roll for a Random Element (for spells), or a random Status Effect!

And for good measure, I even made 2 separate versions of the d6: A standard Numbered version, and a version with the Element's Letters.

Feel free to use them in your URealms Live games, or even for other RPGs on Tabletop Sim!


(PS: I actually plan on making d12 and d20 versions as well! They may take a bit to be made, but when they are, I will make a new comment and also edit them into this original post)

UPDATE: I have added both Numbered and Lettered d12. Had previously uploaded the Numbered d12, but the one up now is different, as I was unhappy with how many same colors were touching in the original. D20 is proving a lot more difficult just due to how the texture is laid out and my need for perfection.

Comments

  • This is awesome, looks good while still showing what the result is easily!
  • hmm. I might want to make this as part of a boss mechanic. Roll the die, draw a random spell of that element.
  • @Gterra2 That was one of the goals and ideas I had behind making them!
  • @Gterra2 Is it alright If integrate this into one of my campaigns for my "Venture Town" Campaign pack that im working on? I felt the need to check with you first after remembering you had the idea before me. 
  • @Gterra2Nah dude go right ahead. Concerns like that are why I put "eel free to use them in your URealms Live games, or even for other RPGs on Tabletop Sim!" right in the OP. :)

  • What about stunning that uses a blank gem.
  • @Razer ;
    I don't think Stunning would be in there because it is most certainly the worst status effect you can get, rendering you completely unable to do anything for a turn. There are very few ways to gain immunity to Stun outside of being a Large Tile.
  • edited June 2017
    @Razer Honestly I forgot about Stunned, but I agree with @knguy on that in addition to having initially forgotten. It definitely seems way too punishing to have for a random effect, it's like 3 of the normal effects combined.
  • @Davrial That seems fair.
  • theres a d8 version as well  ;)
  • edited July 2017
    @heartgold3 I was going to do d6 (all the elements), d12 (2 of each element), and d20 (because the rest of URealms uses d20s; I would end up making 1 cause nothing to happen and 20 cause a reroll). I see no point to have a d8 version
  • UPDATE: I've actually finished the D12 already, it was a lot easier now that I know what process to do. As for the D20, that's more difficult, as I want to do something special with the two sides that arent elements. May be a while on that. Will add the D12 to the Workshop mod shortly.
  • @Davrial for the two sides that arent elements have one be nothing happens, and the other is the person that rolled it gets to pick which status effect gets applied.
  • edited July 2017
    @Gterra2 That's pretty close to what I planned on! I was planning on making one side a "nothing happens" and the other side a "Reroll" side. A "pick your own" side might work. The thing that's gonna make it take longer is that I plan on making those sides look extra fancy

  • UPDATE: I have added both Numbered and Lettered d12. Had previously uploaded the Numbered d12, but the one up now is different, as I was unhappy with how many same colors were touching in the original. D20 is proving a lot more difficult just due to how the texture is laid out and my need for perfection.

    I actually have a surprise planned for when I finish the d20, but it's a secret.
  • daz prdy kewl!  :3
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